REM ******************* BASEJEU ******************* REM MAIN BASEJEU 0 0 - - BITMAPS BJ001 BOUTON IDBHAUT 100100 10 10 - - BITMAPS BJ006 BJ007 - PARAMS 1 BOUTON IDBBAS 100101 10 10 - - BITMAPS BJ002 BJ003 - PARAMS 1 SLIDER IDSLIDER 100102 - - - - BITMAPS BJ004 BJ005 PARAMS 1 1 1 1 0 1 CURSORZONE 50 300 BOUTONHAUT IDBHAUT 1 BOUTONBAS IDBBAS 1 STATIQUEMULTIHYPER IDMULTI 100103 382 190 315 317 PARAMS 1 1 TEXTE 115 0 0 0 Times 20 0 0 0 0 0 0 0 0 0 0 40 ASCENSEUR IDSLIDER STATIQUE IDTITLE 100111 382 124 334 56 TEXTE 0 203 185 156 Times 20 0 1 1 0 0 0 0 0 0 0 0 0 STATIQUE IDSCREENSHOT 100112 47 197 260 195 REM -------------------- début zone commune base doc / base jeu -------------------- REM BOUTON IDBBACK 100105 404 539 - - BITMAPS BDI02N BDI02A BDI02G BULLE 100 255 0 0 0 0 0 0 0 0 0 0 0 1 1 255 255 0 0 0 0 SOUND Sbjeu 100 BOUTON IDBNEXT 100106 444 539 - - BITMAPS BDI03N BDI03A BDI03G BULLE 101 255 0 0 0 0 0 0 0 0 0 0 0 1 1 255 255 0 0 0 0 SOUND Sbjeu 100 BOUTON IDBRETOUR 100107 532 539 - - BITMAPS BDI04N BDI04A BDI04G BULLE 102 255 0 0 0 0 0 0 0 0 0 0 0 1 1 255 255 0 0 0 0 SOUND photo 100 BOUTON IDBBACKH 100108 615 539 - - BITMAPS BDI05N BDI05A BDI05G BULLE 103 255 0 0 0 0 0 0 0 0 0 0 0 1 1 255 255 0 0 0 0 SOUND photo 100 BOUTON IDBNEXTH 100109 656 539 - - BITMAPS BDI06N BDI06A BDI06G BULLE 104 255 0 0 0 0 0 0 0 0 0 0 0 1 1 255 255 0 0 0 0 SOUND photo 100 BOUTON IDBQUIT 100110 720 539 - - BITMAPS BDI07N BDI07A - BULLE 105 255 0 0 0 0 0 0 0 0 0 0 0 1 1 255 255 0 0 0 0 SOUND photo 100 REM -------------------- fin zone commune base doc / base jeu -------------------- REM END